[There's something about the way the necromancer offers up that fact so easily, so nonchalantly, that makes Sypha's blood run cold. Something about the fact that her caravan, her people had attracted this man's notice, had been remarkable enough that he'd remembered where they were going after they'd left Alucard's city — her loved ones, and he knows where they are, when his strategy for all these past nights has been to kill and claim the loved ones of others with his abilities.
It makes her angry, deep down. It's a cold sort of anger, which is probably a mistake; it's better than a hot anger that would bring fire to her fingertips, but ice isn't much better in an enclosed area that doesn't afford a lot of forgiveness for solid structures that interfere with maneuverability.
But then those shadows grab Alucard, and now he's threatening one of her loved ones in a much more immediate capacity.]
You leave him alone!
[Briskly, she shapes light into a ball in her hands, hurling it at the shadows in the hopes of dispelling them beneath its rays. And in the aftermath of the flash, it almost seems to; certainly the shadows are gone, washed away under the harsh, unforgiving clarity of her light.
...Except that Alucard still isn't moving.]
Oh, my dear Speaker. How quaint; a little illumination to combat the darkness. But just because you can't see them doesn't mean they're not there!
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It makes her angry, deep down. It's a cold sort of anger, which is probably a mistake; it's better than a hot anger that would bring fire to her fingertips, but ice isn't much better in an enclosed area that doesn't afford a lot of forgiveness for solid structures that interfere with maneuverability.
But then those shadows grab Alucard, and now he's threatening one of her loved ones in a much more immediate capacity.]
You leave him alone!
[Briskly, she shapes light into a ball in her hands, hurling it at the shadows in the hopes of dispelling them beneath its rays. And in the aftermath of the flash, it almost seems to; certainly the shadows are gone, washed away under the harsh, unforgiving clarity of her light.
...Except that Alucard still isn't moving.]
Oh, my dear Speaker. How quaint; a little illumination to combat the darkness. But just because you can't see them doesn't mean they're not there!