[In the end, the thing in the sewer is a non-issue. The gold mask keeps the basilisk locked in, and the grated spot behind it's lair is an old Speaker's hideaway that was constructed for managing the creature. It's something the two of them might have found out if Sypha was here, but she telegraphed in the other day saying it would be another two weeks.
Another two weeks without her would be bearable. Lonely, oh yes, but her two boys could manage. Or so they told themselves, all while trying to investigate what (or better, who) was responsible for the scourage of forged creatures.
There was only one clear thing now, and that was that they couldn't be coming from the city itself. A workshop would have revealed itself to them by now, and so Alucard tried one last municiple attempt while Trevor went to investigate the world beyond Bucharest.
And that was where the trouble began. That Trevor wasn't home the first day did not shock Alucard. Trevor might've found a lead, or else been waylaid and was smart enough to stay in place. The second day? He began to worry, and with no word from the Belmont, something had happened. He was sure of it, and so on the second night, Alucard set out from Bucharest and into the countryside. Alucard traveled in the guise of a wolf, hoping a keen nose would lead him to Trevor.
"I'll go north," Trevor had said, and so the wolf moves north as well. As his paws padded over the ground, now far from the city, a single thought plagued him: what could even remotely get the better of Trevor Belmont?]
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Another two weeks without her would be bearable. Lonely, oh yes, but her two boys could manage. Or so they told themselves, all while trying to investigate what (or better, who) was responsible for the scourage of forged creatures.
There was only one clear thing now, and that was that they couldn't be coming from the city itself. A workshop would have revealed itself to them by now, and so Alucard tried one last municiple attempt while Trevor went to investigate the world beyond Bucharest.
And that was where the trouble began. That Trevor wasn't home the first day did not shock Alucard. Trevor might've found a lead, or else been waylaid and was smart enough to stay in place. The second day? He began to worry, and with no word from the Belmont, something had happened. He was sure of it, and so on the second night, Alucard set out from Bucharest and into the countryside. Alucard traveled in the guise of a wolf, hoping a keen nose would lead him to Trevor.
"I'll go north," Trevor had said, and so the wolf moves north as well. As his paws padded over the ground, now far from the city, a single thought plagued him: what could even remotely get the better of Trevor Belmont?]