Okay, so questions along with where my head is currently at, that way you all can anticipate and plan accordingly.
The visible part of the castle will be fully restored. The ground level will be available as a flex space for gallery exhibitions, fashion shows, concerts, and other similar events, with rentals available to create a revenue stream. A cafe space will be included and open when there are gallery shows. Alucard will propose that the upper level floors be turned into artist studios (this is non-residential but acknowledges that sometimes you do just sleep in your work space.) Access to these studios will be awarded to up and coming artists and craftspeople who submit applications for fellowships to a newly formed arm of the Arts Restoration Committee, which will award 1, 2, and 3 year fellowships. The intent is to bring artists from various parts of the Free Cities together to foster innovation, collaboration, and community. Technology and it's relationship with art will also be hidden.
Alucard will be using the clear and obvious need for new magic-y HVAC, water, and the like to help obscure the bunker portion of the building, and indeed, will be hiding the bunker in plain sight. Beyond stripping the dungeon of all original material provided by Thorne and then doing additional magic clensings, he will be maing a portion of the dungeon continue the gallery space above. Those who know the footpring of the castle will be told that the non-accessible space of the former dungeon is for storage of large items.
Here's where the questions begin, although I want to be clear that I am aiming for a mashup of the Basilica Cistern in Istanbul and Spanish Moor architecture to create comfortable dorm style blocks. New Magic will be used to create UV lamps for both making people feel less like they're underground and for growing food if the bunker must be used for a protracted period of time.
My first round of questions are as follows. - Is there an ideal capacity either in the commission brief or OOCly for y'all and your sense of planning? - Would it be plausible for Alucard to expand beyond the dungeon itself to provide additional housing, as well as create certain infrastructural elements such as sewers? I have briefly touched base with Viktor's player about the use of Viktor's robot for this purpose. - This is highly world specific for Castlevania but impacts IC security choices. In the Netflix canon, there are these things called distance mirrors, which allows one to look through the mirror and control where the gaze goes out to. Some mirrors let material pass through them. Ideally Alucard would like to include a distance mirror in the bunker area in case the bunker itself is attacked and people need to esacpe. He would limit the number of people ICly capable of operating the mirror (himself + another PC, likely Jaskier) for safety reasons. It looks as if the mirrors can be made and enchanted with specific spells (Al canonically can activate that magic). It this is a no go, no worries and I can work with that.
no subject
The visible part of the castle will be fully restored. The ground level will be available as a flex space for gallery exhibitions, fashion shows, concerts, and other similar events, with rentals available to create a revenue stream. A cafe space will be included and open when there are gallery shows. Alucard will propose that the upper level floors be turned into artist studios (this is non-residential but acknowledges that sometimes you do just sleep in your work space.) Access to these studios will be awarded to up and coming artists and craftspeople who submit applications for fellowships to a newly formed arm of the Arts Restoration Committee, which will award 1, 2, and 3 year fellowships. The intent is to bring artists from various parts of the Free Cities together to foster innovation, collaboration, and community. Technology and it's relationship with art will also be hidden.
Alucard will be using the clear and obvious need for new magic-y HVAC, water, and the like to help obscure the bunker portion of the building, and indeed, will be hiding the bunker in plain sight. Beyond stripping the dungeon of all original material provided by Thorne and then doing additional magic clensings, he will be maing a portion of the dungeon continue the gallery space above. Those who know the footpring of the castle will be told that the non-accessible space of the former dungeon is for storage of large items.
Here's where the questions begin, although I want to be clear that I am aiming for a mashup of the Basilica Cistern in Istanbul and Spanish Moor architecture to create comfortable dorm style blocks. New Magic will be used to create UV lamps for both making people feel less like they're underground and for growing food if the bunker must be used for a protracted period of time.
My first round of questions are as follows.
- Is there an ideal capacity either in the commission brief or OOCly for y'all and your sense of planning?
- Would it be plausible for Alucard to expand beyond the dungeon itself to provide additional housing, as well as create certain infrastructural elements such as sewers? I have briefly touched base with Viktor's player about the use of Viktor's robot for this purpose.
- This is highly world specific for Castlevania but impacts IC security choices. In the Netflix canon, there are these things called distance mirrors, which allows one to look through the mirror and control where the gaze goes out to. Some mirrors let material pass through them. Ideally Alucard would like to include a distance mirror in the bunker area in case the bunker itself is attacked and people need to esacpe. He would limit the number of people ICly capable of operating the mirror (himself + another PC, likely Jaskier) for safety reasons. It looks as if the mirrors can be made and enchanted with specific spells (Al canonically can activate that magic). It this is a no go, no worries and I can work with that.
Thank you!