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2020-04-28 09:13 pm

Inbox for [community profile] polymythos

A clever s4 gif will go here when it drops
cryptsleeper: (Default)
2020-04-16 07:13 pm

(no subject)

PLAYER INFO

Name: Dia
Age: Over 21
Contact: PM
Current Characters: n/a

CHARACTER INFO

Name: Alucard
Journal: [personal profile] cryptsleeper
Age: Physically in his mid 20s, as of canon, exactly 20
Appearance: Design sheet | In action

Canon: Netflix Castlevania
Canon Point: End of s3

History: Fandom wiki

Abilities:
1. Superhuman strength and speed - Like any typical vampire, he can lift more and move in the blink of an eye
2. Rapid healing - Save from blows from silver or seemingly Dracula, Alucard can heal quickly and endure what would be boneshattering blows on anyone else
3. Levitation - he can float for no reason other than dramatics
4. Wolf shifting - He can become a large white, fluffy wolf.
5. Fighting abilities - Alucard is a highly effective swordsman and can manage very well at hand to hand as well.
6. He can control his sword with is mind - Seriously. He can. He can make it float away from him and still control it, the whole thing is needlessly extra.
7. Perfect hair at all times.
8. Extended fangs and nails - Alucard's fangs can extend and grow larger. His nails can do the same, and can scratch new markings into metal.

Questionnaire:

1. What do they care deeply about? What kind of loyalties, commitments, moral codes, life philosophies, passions, callings or spirituality and faith do they have? How do these tend to be expressed? Seasons one and two of Castlevania make Alucard's moral code clear: he is a man of justice and a man of responsibility. In reacting to his mother's murder, he understands Dracula's reaction and advises killing the priest responsible for inciting the whole thing rather than all of humanity, as that is fair and correct for what has come to pass. To blame the world is wildly incorrect, and when his father fails to listen, Alucard makes it clear that he will fight Dracula about this. What results is Alucard's near death, and he retreats and recovers for a full year. When he is reawakened by Trevor and Sypha, the dhampir takes responsibility for what has to happen next: Dracula needs to die, and he is going to have to be the one to do it. That it will deprive him of his last family member is irrelevant - he failed to stop this once, and his mother would be aghast at what has happened in her name. He has to correct that.

Season three carries through that sense of responsibility, but in another manner. When Sumi and Taka arrive, they explain the cruel vampire circumstances they escaped from and their hopes to free their people. Alucard, having been gifted the Belmont Hold of centuries of vampire hunting lore, lets them access it, imagining Trevor would approve of the move. Sumi and Taka also allow Alucard's sense of hospitality to shine through, as he provides clothing, shelter, and even cooks for them. Given that his mother Lisa once berated Dracula for failing to be remotely welcoming, it is likely that this trait was learned from her.

Unfortunately by the end of season three, these codes show signs of warping and conforming closer to Dracula's moral code of being alone, keeping the world at bay, and justice being punitive rather than measured and fair. In response to a murder attempt, Alucard is not content enough with simply dispatching his would be dispatchers, but he impales the corpses of Sumi and Taka on the lawn, as his father once did.

2. What kind of person could they become in the future? What are some developmental paths that they could take: best, worst, most likely?
As season three's conclusion might have you believe, Alucard's worst version of himself is a version of his father. Impaled corpses on the lawn, holed up away in a castle, and lashing out at the world as it tries to encroach further upon him. He's been betrayed by people he's trusted and almost murdered, he's been left alone in the wreck of his home where he murdered his father, and the whole situation would be enough to drive anyone to a bad, dark place. If season three had no follow up, then this would be a logical place to think the dhampir might be.

The best version of Alucard would be a man who could forgive himself for the patricide he did for the good of the world, who could trust others easily and provide access to his home and the Belmont Hold with no issues, and who might have a twinge of sadness to him. Moreover and most importantly, he could communicate his real emotional needs, instead of downplaying them or hiding them behind an impossible wall of ice.

In the end though, the most likely path for Alucard centers around guilt, forgiveness, and how he chooses to interact with the world. He may not ever fully permit himself to be free of the guilt from having to kill his father or the subsequent aftermath and power vacuum it created, but he's able to function with that weight. Going out into the world though? That may be a step too far, due to a lingering mistrust and a desire to be apart. With enough time spent bonding with people who he can trust though, Alucard can likely be better at expressing his emotional needs, melting the ice wall he hides behind just enough.

3. How do they behave within a group? What role(s) do they take? Does this differ if they know and trust the group, versus finding themselves in a group of strangers? Why?
Alucard's most extensive group experience is defined by his time with Trevor and Sypha. Although they were drawn together by a prophecy regarding Dracula's defeat, the particulars of their roles were not especially refined. Sypha forms the emotional core of the group as well as being the magic user, far better socialized and empathetic. Trevor represents a strategic mind, but both he and Alucard share a does not play well with others personality due to their respective isolation. Alucard acts as the primary muscle, capable of working with Trevor's planning and Sypha's skill. The trio's ability to work together and function as a coherent whole is a massive element of season two, and it ends with the three of them not only defeating Dracula, but being capable of providing emotional support. Alucard does not shrug off the empathy or gestures from either of them as he might have done earlier in the season, but his desire to still keep himself apart means that Sypha and Trevor leave him alone in a ruined castle.

A similar approach plays out with Sumi and Taka upon their arrival, especially as they make to attack Alucard first. However when they explain their circumstances, and given that Alucard has had an overall positive experience with group work in the past, he is more trusting of the two and allows them into his home. While not all of the castle's secrets are revealed and Alucard keeps some things close to his chest, he is generally more open and personable until it all goes so very wrong.

In short, Alucard doesn't trust people off the bat and tends to play things close to his chest. When trust is earned, he is capable of responding in a more genuine and less guarded manner. The amount of work required to gain that trust varies.

4. What do they need and want out of relationships, and how do they go about getting it?
Alucard is still learning to relationship in many ways, as canon doesn't elaborate much on if he grew up with friends or with much interaction with the human world. Based on the fact he missed Trevor and Sypha enough to make horrifying dolls of them and imitate their voices, and on what he had with Sumi and Taka before the murder attempt, a few things can be determined.

Most of all, Alucard really needs some sort of purpose. With Dracula defeated but no one else in the big castle with him, he's not only lonely but aimless and losing track of days. With Sumi and Taka present and asking to learn from him, Alucard's general demeanor brightens considerably, and he doesn't only relish the company but he relishes the chance to do something constructive.

Related is his need for companionship. The Trevor and Sypha dolls are enough to prove that relationships of any stripe help to stave off loneliness and depression for him, and the violent end of season three serves to underscore a simple point. Alucard does not do well when left alone.

To get any of this, Alucard's approach is to be as giving and trusting as he can be, showing what can either be seen as naiveté or a real approach to no longer be the ice well Sypha sees in season two. Not only does he go out of the way to give shelter, cook, and offer conversation with his guests, but he's frank while being just cautious enough to not dig into painful recent memories. That he lets Sumi and Taka take him to bed is a sign that this works, but then it all crashes down.

5. How do they understand the world–what kind of worldview and thought processes do they have? Why?
Alucard's world view is best understood in looking at the end of season two, when he is given the custody of the Belmont Hold by Trevor. Approaching Sypha and Trevor, he admits that his first instinct after defeating his father was to return to a deep sleep in his personal crypt under the city of Gresit, away from the world. With the castle exposed to the world instead, he plans to guard it, but sees it as a tomb - one whose responsibility and stewardship he will now take over. At that point, Trevor gives Alucard custody of the Hold as well, making a point of tying together Alucard's vampire and human heritage and to treat it as collection of knowledge to be shared, rather than a place of death. The fact that Alucard still intendents to be apart from others doesn't garner comment, but it does make a point: Alucard sees himself as between worlds, but not fully existing in either. He is meant to keep the Night World at the borders, and that is because he has the skills to navigate it. This thought process is also a self-punishment and means of dealing with the guilt of having committed patricide.

6. How much do they rely on their minds and intellect, versus other approaches like relying on instinct, intuition, faith and spirituality, or emotions? Alucard balances instinct and intellect, using both as appropriate but having little interest in faith and spirituality. Being raised by a polymath of a father and a doctor of a mother, Alucard has had access to information that the rest of humanity won't know for centuries to come. The castle he grew up with had electric lights, and in building his own private crypt, Alucard was able to copy almost all of the technology present in his childhood home. Alucard knows how to plan, and while he isn't the strategist Trevor is, he isn't slacking in the department either.

In physical fights, Alucard is all instinct, but that comes from experience and his abilities. (See above.) He does well in a fight, capable of reacting automatically, and he is typically successful in most brawls in the series.

Fighting is about where anything like instinct and intuition falls off. Given that his father is viewed as the bane of humanity and his mother was murdered by the Church, spirituality holds little interest for Alucard. Growing up in fairly isolated circumstances, Alucard also has growing to do emotionally, as he can be childish about his own issues (see question 7).

7. What is something others might find intolerable about them? When Alucard is insecure, he will lash out at others to try and regain his confidence. This is shown in season two with his regard for Trevor, as they spend most of the season sniping at each other over absolutely nothing. When Alucard proceeds to comment to Sypha that she's spending too much time enjoying Trevor's company, she correctly calls the dhampir out that he's worried he chose wrong, that he's going to fail, and that he is acting like a child for behaving in this way. For how Alucard tries to carry himself as a mature adult, it's a blow, but also incredibly accurate and astute.


Samples: Sample 1 Sample 2 Sample 3

Why are you interested in this game? Season 3 ends with Alucard betrayed emotionally and following in his father's footsteps by impaling corpses on the lawn. This is not a very easy situation to enter a game into under most circumstances, but it is a potentially fascinating thing to play out. Due to Polymytho's premise and emphasis on change and interrogation of oneself, it is an ideal space to explore the darker impulses of Alucard and Dracula's darker legacy over him in a way I don't think I could in any other space.
cryptsleeper: (Default)
2019-10-01 12:42 pm

HMD

Screened etc
cryptsleeper: (Default)
2019-09-21 08:10 pm

(no subject)

Player Information
Name: Dia
Age: Over 21
Contact: PM preferred
Other Characters: n/a

Character Information
Name: Alucard
Canon: Castlevania (Netflix anime)
Canon Point: End of S2
Age: 20ish, according to canon
History: Castlevania wiki

Or the extreme tl;dr version: Dracula, who is also dad, tries to destroy Wallachia in a fit of grief after Lisa (mom) is executed under false accusations of witchcraft. Alucard attempts to not make that happen, is attacked, spends a year in recovery, then finds two friends to help commit a patricide! Oh, said friends are a magician of ridiculous power and the last son of a family dedicated to murdering Dracula. As you do.

Personality:
⤛Lonely: Sypha calls this one out explicitly in canon, comparing Alucard to a cold spot in a room, impossible to break through. Alucard's dealt with the extremely upsetting death of his mother being burned at the stake and then having to kill his own father, but that loneliness was there before all those things happened. Netflix canon declines to say if Alucard had friends or much contact with the world outside the castle, but it is likely that the answer is "he did not."
⤛Aloof: The loneliness mentioned above feeds into a certain sense of aloofness that Alucard has. Other parts of the Castlevania franchise mention that Alucard holds the world at arm's length due to his heritage, being of two worlds but fitting into neither. In Netflix canon, this is true especially as the trio enter the Belmont Hold, and Alucard has to process the fact that much of the hold's contents are related to the destruction of individuals such as himself.
⤛Strong moral compass and sense of responsibility: There is in Alucard a very strong understanding of right and wrong, although maybe it's low hanging fruit for anyone to say "hey, don't commit genocide out of grief?" What gives greater credence to his moral compass is how it couples to the fact he is a responsible dhampir. It would be so easy to leave the destruction of Dracula to anyone else, but it is Alucard who feels that he must be the one who brings down his father and all the madness that Dracula's grief has brought down upon Wallachia.
⤛Witty bordering on jackassery: One of the major traits in all three of the main Castlevania trio is their quick wit and ability to bounce off of each other. In the case of both Alucard and Trevor there is a very bad tendency for the wit to slam into taking things a step too far and just saying something hurtful/being an asshole.
⤛Intelligent: He says it himself, "my mother was a doctor and my father was a polymath." It crops up in little ways in determining courses of action and strategic moves, and in big ones. In particular, Alucard's quick repair of a viewing mirror by knowing the Chaldeic language is one of the prerequisites needed to finally lock down Dracula's moving castle.
⤛Dutiful: Alucard's a good son, and that's important. He makes a comment about how all are slaves to family desires in Castlevania in a way that sounds as if he would rather do anything else, but he does what it is his mother would have wanted in the end. That includes destroying the ultimate threat to humanity in the form of his father, despite the fact that it means causing himself more grief.


Abilities & Skills:
Abilities
⤛Understanding of magic and some ability to use it, kind of, urgh: Netflix canon makes it unclear Alucard's exact level of skill with magic (he is shown to be skilled enough to not only identify a magic object but repair it by re-etching the appropriate letters; he also has his own crypt that is a smaller, less advanced version of Dracula's moving castle). The video games simply state that he's about half as powerful as his father, with the canon wiki for the games citing skills like Hellfire and the fact he can seemingly change his identity. Until s3 happens and clarifies this, the point is unfortunately vague.

⤛Levitation/floating: Castlevania vampires and dhampirs can float, mostly because a) why not b) yelling "bat fight" is fun and c) Trevor Belmont has to make floating vampire Jesus jokes at some point in time.

⤛Superhuman strength and speed: Exactly what it says on the tin. Dhampir and vampires can move fast and knock shit around with alarmingly destructive results.

⤛Regeneration: If you cut him, he heals very quickly.

⤛Shapeshifting: He can turn into a large white wolf.

⤛Telekinesis: Alucard can move his sword with his mind, for bullshit reasons like "my dad can" and "it looks cool."

Practiced Skills
⤛Extraordinarily skilled at hand-to-hand combat
⤛Likewise skilled in swordsmanship with his weapon of choice being a longsword.
⤛Intelligent, as he is the son of two scientists and has access to a knowledge far beyond that of anyone else in medieval Wallachia

Inventory/Companions:
--His clothes (white shirt, black trousers, sort of extra coat, leather gloves)
--Sword

Choice: Witch
Reason: When your mother is executed on accusations of witchcraft (when she was just being a good scientist with an advanced understanding of medicine), you are very much bound to have emotions. Likewise, befriending a spellcaster/magician such as Sypha also brings about strong emotion. Going the witch route is an excellent way to explore the grief and long lasting emotions tied to what's come to pass in canon

Sample: With Geralt on the TDM | With Ursula on the TDM | General character work with a Leon Belmont
cryptsleeper: (Default)
2018-11-11 02:52 pm

Permissions

Physical Affection: Go for it. More likely than not the reaction will be more awkward than warm.
Flirting: Please. Step cautiously if playing post s3 (see below.)
Violence, fighting, and injuring: Sure thing. For longer, more drawn out fights, let's talk and figure out specifics including any major injuries.
Death: He's harder to kill than most, so we do need to talk.
Mind Reading: Sure. PM me if you want specifics about what's going on in his head.
Ships: this man is a bisexual disaster and we all know it. I ot3 the main trio to hell and back, with the general assumption that earlier on in the relationship things are easier with sypha around because treffy and the dhamipr are not gr8 at emotions immediately

as of season 3 I am open to exploring what's up with Taka and Sumi before everything goes to shit, but I am inclined to be cautious.
as of season 4 I am open to exploring whatever comes with Greta, but I'd rather that in the context of an ot4!

Also as of s3, if shipping means sticking to canon's course of events, we'll need to address Alucard's new found trust issues around romantic and sexual relationships. Never mind no kinks for this man yet.

Backtagging: Yes!
Threadhopping: Very yes.
Fourth Wall Breaking: Please do not.
cryptsleeper: (Default)
2006-06-06 05:40 pm

Diadem info sheet

Alucard
Castlevania: Nocturne
InboxPermissionsLinkLink
Height
Tall
Build
Athletic muscular
Hair
Pale blond, bordering on white
Eyes
Gold
Age
Three hundred and a bit
Canon Point
Conclusion of Nocturne
Markings
Large scar down his chest
Character Information
Appearance
See here. Black coat, black trousers, white shirt, sword. Alucard will likely grab some coat and other garment options, but his overall vibe is very consistent.
Skills & Abilities
Transformation into a wolf: Alucard is capable of transforming into a large white wolf.
Transformation into a series of bats: Alucard is capable of transforming into a swarm of bats.
Sword telepathy: He can control his sword with his mind.
Floating: The man floats. That’s what it is. That’s the whole thing.
Superhuman strength and speed
Rapid healing
Magic: Alucard has some spellcasting ability, but this is very vague in canon. It appears mostly text based and knowledge based (such as re-applying an etching on a viewing mirror so it can be activated again.) As of Nocturne, he can also create a massive fireball that comes out of his coat.
Dia ∞ DM me as needed
cryptsleeper: (Default)
2006-06-06 05:40 pm

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